I just finished the game and it was a very fun experience, love how each level has its own strategy. I managed to get the sixth gold star as well after quite a bit of time. It was a very enjoyable game. Looking forward to your future works!
A very good game. My only complaint for the entire game is how unbalanced the priest level is, it was sooooo much harder than the boss at the end. All in all still great though, hope to see more lol.
Each level is unique but sticks with the core game play. The pixel art is so incredibly good... Honestly for 4 dollars I can recommend it. I wish it was longer but I'm gonna look forward to other stuff the dev puts out. Also you didn't see all the content if you didn't get all the stars.
On just about every level I´d like to praise this game- just wow. Where do I start. Each level requires a unique approach that plays so innovatively with the already pretty interesting core mechanics.
There could do with a little bit better explanation about how each level fundamentally differs from each other, but once that hump has been gotten over it feels like you get to really dissect and optimize with the ability to see just how much more progress you're making hitting at about the 10th try in each level, and only increasing from there. I started to get a feel for when I was strong enough to know that *next* time I'm winning for sure, and it was very exciting.
As for the NSFW animations? Pixel art does something for me, and each and every one of these ones is animated so smoothly, with lots of emotion put onto the character's faces. It makes for a fantastic payoff to the already extremely satisfying gameplay loop. The balance updates were perfect, just bringing down that tries number enough so it doesn't feel quite as daunting to start a whole new level.
I enjoyed Sorceress End (author's previous game), and it feels like they took everything I did enjoy about it and polished and refined it into an even more stylish and intriguing game. This game absolutely deserves its pricetag!
Okay that should be the end of my gushing. Hope everyone who reads this has a good day!! <3
I love the art style, the animations and the concept. But when it came to the demon lord, i had no need for the minotaurs with shields as they were essential not needed.
And when i managed to get all heroines and the demon lord captured under the limit, there was no special reward for it. Is there something planned to come or is nothing the reward?
Swordswoman- Keep your sheilds spaced out and always attack from multiple front, stacking your units will never work (this applys to all but 2 bosses) my recommendation is a Y formation with two prongs being shields and 1 being spears, once she goes to half health her attack speed (hence refered to as AS) will drop and you will be able to safely send higher amounts of units. Do not send your captures until she is in the red.
Mage - Start by stacking your range to get additional EXP while farm, once you can place a ranged unit down and get 1 hit in before it dies immediately start pumping EXP into your Melee units, once your units can consistantly reach the mage and land 1 strike start pumping their damage, when ready to capture, start by sending only your melee units until she is at half-health, then start placing ranged units in the opposite direction of your melee units. Once she is at red health place your capture units from the direction of your ranged units.
Rogue - Immediately start by upgrading your Vine unit's range, then upgrade your AOE unit's range and damage, while farming place 1 Vine unit a fair distance away from Rouge with a few AOE units behind them, if done correctly they will each land 1 attack before dying. Once you begin farming focus on upgrading your Vine unit's holding, it will jump from .50 sec to 1 sec, at which point you no longer need to upgrade it's hold. Once you are ready to attempt a capture, start by sending a vine unit in one corner then while the boss is stunned place some AOE units far away from the boss, use vine units to corral the boss near the AOE units and stun lock her near them then watch her health decrease, once it is in the red send out some capture units( make sure to act quickly when switching unit's or the boss may break out of the stun lock)
Priest- This once is pretty RNG heavy as your primary unit can only encourage the boss in a direction and does not actually push it, for the most part let the boss go in any direction it wants while just leading it's charge with the hazard unit, it will never step on the hazard unit without a slime chasing it, but the slime CANNOT force her onto the hazard.
King - Shockingly easy, focus 5 things, Sheilder's block and health, thrower's range and damage, and your capture units range. Place your sheilders anywhere then place a bunch of thowers behind them, your sheilders will soak up the damage while your throwers deal it form safely behind them, once the king's health is red, spawn capture units behind your shielders.
what do you do after stun locking the rogue? i really don't understand your rogue guide since i can't seem to meaningfully damage her at all. i run out of vine units before she even hits half health
Once the vine stun duration is upgraded enough, you should only need to spawn about 1 vine per second to keep her stun locked. Then spawn in lots of damage dealing units while she remains stunned and keep her stun locked until her health is low enough to capture. If you've upgraded both your vine stun time and your unit capacity, this should be pretty trivially easy.
I can't really get into it at the start. The art is enticing, but with how OP even the first boss is and how incremental the damage is and the progress is, it feels like far too much of a grind without any windfall achievements or mercies like giving you money or a free boost for actually damaging the heroine.
yeah, then there is the matter of getting all stars on the maps.
I just hope that this is not a case of Asian level danmaku difficulty/gamer elitism and the dev will drop a cheat/difficulty level soon.
I don't mind playing through the game, I do mind however if it is grindy and it takes measure of luck and countless experimenting on simple mechanics just to unlock a feature.
This game is insanely easy. I got stars on 3/5 opponents first try and starred the extra boss first try.
As long as you upgrade to soak damage and then turn to move speed to actually get to the opponent and damage them (where any amount of damage gives points) you will snowball quickly and can beat opponents well under any star requirements.
There is no gamer elitism, there is no "Asian level difficulty", whatever that means.
If you can't stand spending an hour to play and figure out a fun game that has 6 levels and very high-quality art, you can always go to one of the hundreds of r34 sites, and do whatever it is that you do, there. Or, at the very least, wait until the noodies get leaked and watch them then.
It's not really "enjoying a game in a different way" when you're mocking the dev and undermining their efforts to make a decent game by implying that if they don't put shortcuts in their game they are gamer elitists.
The game just aint the hard and if you wanted a game with a gallery or cheats you should have bought a game with a record of a gallery and cheats. Instead, you bought a $4 hentai game that didn't simply hand you porn and then you began a rant about it.
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Juicy pixels and fun gameplay. I really enjoyed it!
The pixel art is great and the gameplay is actually kinda fun
love trolling them with thousands of units, i somehow find humor in that
first fight was hard , it took me 60 tries to beat Azure
how much content is actually implemented as of this time.
5 + 1 scenes
Is there a reason to getting the stars
First 5 stars unlocks secret boss. 6th star is just bragging rights.
Locks good, any chance of an android version
no sorry
Unfortunate
I just finished the game and it was a very fun experience, love how each level has its own strategy. I managed to get the sixth gold star as well after quite a bit of time. It was a very enjoyable game. Looking forward to your future works!
A very good game. My only complaint for the entire game is how unbalanced the priest level is, it was sooooo much harder than the boss at the end. All in all still great though, hope to see more lol.
<3
Is this supposed to be possible?
yes, you just need to find the strategy. Someone already posted a walkthrough below in the comments.
I'm talking about the 4 million EXP
yes you can rack up as high as you want.
Finished the whole thing. Thank you!
Each level is unique but sticks with the core game play. The pixel art is so incredibly good... Honestly for 4 dollars I can recommend it. I wish it was longer but I'm gonna look forward to other stuff the dev puts out. Also you didn't see all the content if you didn't get all the stars.
damn. goblin is such a turn off
Only one of the 4 (5) animations is goblin. All the others are different creatures
Great game but with the price I'd hope for a bit more content. Regardless, highly recommend. Just a bit pricey for the available content so far.
On just about every level I´d like to praise this game- just wow. Where do I start. Each level requires a unique approach that plays so innovatively with the already pretty interesting core mechanics.
There could do with a little bit better explanation about how each level fundamentally differs from each other, but once that hump has been gotten over it feels like you get to really dissect and optimize with the ability to see just how much more progress you're making hitting at about the 10th try in each level, and only increasing from there. I started to get a feel for when I was strong enough to know that *next* time I'm winning for sure, and it was very exciting.
As for the NSFW animations? Pixel art does something for me, and each and every one of these ones is animated so smoothly, with lots of emotion put onto the character's faces. It makes for a fantastic payoff to the already extremely satisfying gameplay loop. The balance updates were perfect, just bringing down that tries number enough so it doesn't feel quite as daunting to start a whole new level.
I enjoyed Sorceress End (author's previous game), and it feels like they took everything I did enjoy about it and polished and refined it into an even more stylish and intriguing game. This game absolutely deserves its pricetag!
Okay that should be the end of my gushing. Hope everyone who reads this has a good day!! <3
I love the art style, the animations and the concept. But when it came to the demon lord, i had no need for the minotaurs with shields as they were essential not needed.
And when i managed to get all heroines and the demon lord captured under the limit, there was no special reward for it. Is there something planned to come or is nothing the reward?
The first 5 gold star unlocks the secret, the last gold star is just bragging rights.
GREAT ANIMATION!! Wish there were some facials in some of the scenes. seems like they were gonna happen but didnt.
Appreciate it! <3
HELO, Can I ask what engine did you use to make te game?
Game maker, very beginner friendly.
Beat it in an hour. All in all, pretty fun.
Show post...
I think its really annoying there is no debuff when they are at 1 hp like there is no difference between 100% and 1%
They attack and move at a much slower rate.
Is there an Android port for this?
There wont be, sorry.
BASIC PLAN
Swordswoman- Keep your sheilds spaced out and always attack from multiple front, stacking your units will never work (this applys to all but 2 bosses) my recommendation is a Y formation with two prongs being shields and 1 being spears, once she goes to half health her attack speed (hence refered to as AS) will drop and you will be able to safely send higher amounts of units. Do not send your captures until she is in the red.
Mage - Start by stacking your range to get additional EXP while farm, once you can place a ranged unit down and get 1 hit in before it dies immediately start pumping EXP into your Melee units, once your units can consistantly reach the mage and land 1 strike start pumping their damage, when ready to capture, start by sending only your melee units until she is at half-health, then start placing ranged units in the opposite direction of your melee units. Once she is at red health place your capture units from the direction of your ranged units.
Rogue - Immediately start by upgrading your Vine unit's range, then upgrade your AOE unit's range and damage, while farming place 1 Vine unit a fair distance away from Rouge with a few AOE units behind them, if done correctly they will each land 1 attack before dying. Once you begin farming focus on upgrading your Vine unit's holding, it will jump from .50 sec to 1 sec, at which point you no longer need to upgrade it's hold. Once you are ready to attempt a capture, start by sending a vine unit in one corner then while the boss is stunned place some AOE units far away from the boss, use vine units to corral the boss near the AOE units and stun lock her near them then watch her health decrease, once it is in the red send out some capture units( make sure to act quickly when switching unit's or the boss may break out of the stun lock)
Priest- This once is pretty RNG heavy as your primary unit can only encourage the boss in a direction and does not actually push it, for the most part let the boss go in any direction it wants while just leading it's charge with the hazard unit, it will never step on the hazard unit without a slime chasing it, but the slime CANNOT force her onto the hazard.
King - Shockingly easy, focus 5 things, Sheilder's block and health, thrower's range and damage, and your capture units range. Place your sheilders anywhere then place a bunch of thowers behind them, your sheilders will soak up the damage while your throwers deal it form safely behind them, once the king's health is red, spawn capture units behind your shielders.
what do you do after stun locking the rogue? i really don't understand your rogue guide since i can't seem to meaningfully damage her at all. i run out of vine units before she even hits half health
Once the vine stun duration is upgraded enough, you should only need to spawn about 1 vine per second to keep her stun locked. Then spawn in lots of damage dealing units while she remains stunned and keep her stun locked until her health is low enough to capture. If you've upgraded both your vine stun time and your unit capacity, this should be pretty trivially easy.
I can't really get into it at the start. The art is enticing, but with how OP even the first boss is and how incremental the damage is and the progress is, it feels like far too much of a grind without any windfall achievements or mercies like giving you money or a free boost for actually damaging the heroine.
yeah, then there is the matter of getting all stars on the maps.
I just hope that this is not a case of Asian level danmaku difficulty/gamer elitism and the dev will drop a cheat/difficulty level soon.
I don't mind playing through the game, I do mind however if it is grindy and it takes measure of luck and countless experimenting on simple mechanics just to unlock a feature.
This game is insanely easy. I got stars on 3/5 opponents first try and starred the extra boss first try.
As long as you upgrade to soak damage and then turn to move speed to actually get to the opponent and damage them (where any amount of damage gives points) you will snowball quickly and can beat opponents well under any star requirements.
There is no gamer elitism, there is no "Asian level difficulty", whatever that means.
If you can't stand spending an hour to play and figure out a fun game that has 6 levels and very high-quality art, you can always go to one of the hundreds of r34 sites, and do whatever it is that you do, there. Or, at the very least, wait until the noodies get leaked and watch them then.
Are you that pathetic to the point that someone wanting to enjoy the game in a different way effects you ?
It's not really "enjoying a game in a different way" when you're mocking the dev and undermining their efforts to make a decent game by implying that if they don't put shortcuts in their game they are gamer elitists.
The game just aint the hard and if you wanted a game with a gallery or cheats you should have bought a game with a record of a gallery and cheats. Instead, you bought a $4 hentai game that didn't simply hand you porn and then you began a rant about it.
Welp I already gotten what I wanted, so screw you.
is there a cheat for this ?
Because I really want to see the secret ending but it too frustrating.
Join the discord, there are savefiles posted there.
Is there a way to make it fullscreen?
ALT + ENTER
Thank yo
is there a secret for getting stars on all the levels?
Yup
hi again, the wait was worth it, the game look so great!
Thx you!
TAKE MY MONEY ALREADY *FOAMING AT THE MOUTH*
<3