<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Goblin Nest Devlog - itch.io</title><link>https://badcolor.itch.io/goblin-nest</link><description>A Colony Management Game</description><item><guid>https://badcolor.itch.io/goblin-nest/devlog/1485331/patch-v126</guid><title>Patch v1.26</title><link>https://badcolor.itch.io/goblin-nest/devlog/1485331/patch-v126</link><pubDate>Fri, 10 Apr 2026 00:31:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Final one for the day, sorry Patch v1.26 Reverted shaman skill to 4% and no cap. Tower past level 25 will now have an extra effect that kills troops and negates skill effect. (same as morrigan&#039;s destr...</p>]]></description></item><item><guid>https://badcolor.itch.io/goblin-nest/devlog/1485131/update-v125</guid><title>Update v1.25</title><link>https://badcolor.itch.io/goblin-nest/devlog/1485131/update-v125</link><pubDate>Thu, 09 Apr 2026 19:29:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I hear you... i hear you.... ok UPDATE v1.25 Further adjusted shaman revive skill to now capped at 75% and give 3% per stack instead. Fixed plaque text display when in different between types. Now it...</p>]]></description></item><item><guid>https://badcolor.itch.io/goblin-nest/devlog/1484928/update-v124</guid><title>Update v1.24</title><link>https://badcolor.itch.io/goblin-nest/devlog/1484928/update-v124</link><pubDate>Thu, 09 Apr 2026 15:34:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Update v1.24 - A special cell is now compatible with with a specific monster that it isn&#039;t before. - Shaman revive skill is now capped at 60% instead of 100% and only gives 2% per stack instead of 4%...</p>]]></description></item><item><guid>https://badcolor.itch.io/goblin-nest/devlog/1482520/patch-v123</guid><title>Patch v1.23</title><link>https://badcolor.itch.io/goblin-nest/devlog/1482520/patch-v123</link><pubDate>Mon, 06 Apr 2026 19:45:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>patch v1.23 - you can now drop units into the prison by dropping them in the prison icon, without needing to open up the window - fixed rare instance where you can swap units while being transferred -...</p>]]></description></item><item><guid>https://badcolor.itch.io/goblin-nest/devlog/1481303/small-patch-v-122</guid><title>small patch v 1.22</title><link>https://badcolor.itch.io/goblin-nest/devlog/1481303/small-patch-v-122</link><pubDate>Mon, 06 Apr 2026 02:10:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- fixed transfer cell transferring to wrong places...</p>]]></description></item><item><guid>https://badcolor.itch.io/goblin-nest/devlog/1481263/silent-patch</guid><title>Silent patch</title><link>https://badcolor.itch.io/goblin-nest/devlog/1481263/silent-patch</link><pubDate>Mon, 06 Apr 2026 00:56:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed crash when dragging unit from cell to prison. Redownload the v1.21 file...</p>]]></description></item><item><guid>https://badcolor.itch.io/goblin-nest/devlog/1481247/update-v-121</guid><title>Update v 1.21</title><link>https://badcolor.itch.io/goblin-nest/devlog/1481247/update-v-121</link><pubDate>Mon, 06 Apr 2026 00:27:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>UPDATE v1.21 Changes - Transfer routing system will now chose the path with the closest distance for the entire sequence - Transfer now works with all special cells except for that one obvious one, tr...</p>]]></description></item></channel></rss>